Notifications

Main account

irrelevant

Eco Play phase 2

Eco Play phase 2

category-iconChildren and youth
category-iconEcology
category-iconIntellectual assistance
category-iconOther

Project organizer

organizer-photo
Abdelaty Naglaa Fathy Lithy
Country: Egypt
Project coverage by countries:
Egypt
Show in full
Implementation period: 9/19/2026

Description

Eco-Play: Turning the Eco Manual into Action

Eco-Play transforms environmental knowledge into hands-on action by turning the Eco Manual into an interactive learning and behavior-change experience for young people and communities.

Rather than treating climate and environmental education as traditional lectures, Eco-Play uses gamification, challenges, teamwork, creativity, storytelling, and experiential learning to help participants understand environmental issues and practice sustainable solutions in their daily lives.

The Eco Manual serves as a practical roadmap covering key environmental themes such as climate change, waste reduction, recycling, sustainable consumption, biodiversity, resource conservation, and eco-friendly behaviors. Eco-Play translates these themes into games, missions, workshops, challenges, and community activities that participants can experience, test, and replicate.

Implementation begins with training and preparing Eco Leaders who become facilitators and community change agents. They are equipped with the knowledge, tools, facilitation skills, and gamification techniques needed to deliver activities from the manual and adapt them to their local communities.

Through the National Gamification Camp, Eco-Play brings young people together to learn, design, prototype, and test environmental games and activities. Participants move from being learners to becoming game designers, facilitators, and environmental ambassadors, capable of taking the manual beyond the training room and into schools, villages, youth spaces, and communities.

The implementation model follows a simple journey:

Learn → Play → Create → Practice → Facilitate → Mobilize → Measure Impact

Eco-Play ultimately aims to make environmental action fun, practical, inclusive, and sustainable—proving that when young people are given the right tools and the freedom to create, environmental awareness can become collective action and lasting behavior change.

Show in full

Project goals

Overall Goal

To empower young people and local communities to translate environmental knowledge into practical, sustainable behaviors and community-led climate action through gamification, experiential learning, and the implementation of the Eco Manual.

Specific Goals

  1. Build Environmental Awareness
    Increase young people's understanding of climate change, waste management, recycling, biodiversity, sustainable consumption, and environmental protection.
  2. Transform Awareness into Action
    Encourage participants to adopt practical eco-friendly behaviors and become active contributors to environmental solutions in their communities.
  3. Develop Eco Leaders
    Train and equip young volunteers with environmental knowledge, facilitation skills, leadership competencies, and practical tools to deliver Eco Manual activities.
  4. Use Gamification for Behavior Change
    Transform environmental topics into engaging games, challenges, missions, and interactive experiences that make learning memorable and encourage positive behavioral change.
  5. Strengthen Youth-Led Innovation
    Enable young people to design and prototype creative environmental solutions that respond to challenges in their own communities.
  6. Expand Community Engagement
    Support Eco Leaders to replicate Eco Manual activities through schools, youth spaces, villages, and community initiatives, creating a multiplier effect beyond the initial training.
  7. Promote Inclusive Climate Action
    Ensure that environmental learning and participation are accessible to diverse groups of young people, including women, marginalized communities, and people with disabilities.
  8. Build a Sustainable Eco-Leader Network
    Establish a growing network of trained young environmental ambassadors who can collaborate, share experiences, and continue implementing local environmental initiatives.
  9. Measure and Demonstrate Impact
    Track changes in environmental knowledge, attitudes, skills, participation, and behaviors to demonstrate the effectiveness of gamified environmental education.

Long-Term Goal

To create a generation of young environmental leaders who do not simply understand climate challenges, but have the skills, confidence, and tools to mobilize their communities and lead measurable environmental action.

Show in full

Photo3

Show All